Air Pocket Payam Montazami

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The sounds used for this piece were either found on royalty free sample CD’ s, recorded live, or synthesized in Sound Forge. I wanted to give the piece an underwater like feel. I increased the lows and mids on some of the sounds to give the piece a muddy sound; I also added some highs to simulate sounds that you might hear if you were inside a submarine. I used a series of percussions to simulate machinery that might be found on a sub. All of the sounds were heavily processed, using Sound Forge and DirectX plugins. I used Vegas Pro to set up my timelines and mixed the piece in six tracks. I exported every track separately and imported them in Samplitude. I used Samplitude for all of the panning effects, the final volume control, the equalization, and for 3D audio effects.

  • Année: 2000
  • Durée de l’œuvre soumise: 1:56

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