Part of a continuing series of works generated by the software I have written, in its latest iteration, that drives an interactive installation. This one was presented at Electric Eclectics during the summer of 2019. Key to this stage of development was producing truly random results — results obtained by participants in way that entirely prevented them from predicting the outcome. No randomization algorithms were used; white noise, pink noise, Brownian Motion, Monte-Carlo, etc. An important part of the installation is the computer animations that are generated but an equally important part is the audio that populates and is generated by the system. This installation, for which development continues, is meant to serve as a vehicle for audio material and audio composition. Each one is characterized by a different set of source material — a different composition.
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Bermudez Chamberland, Blackmore, Boudreau, Boulé, Bowie, Bradt, Carandang, Chioini, Coovi-Sirois, Daigle…38 tracks
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